C APITOLO 4 - SETTIMANA INSPIRATIONAL - FONTI E LINKS
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Robert Pratten
- John Truby, The Anatomy of Story
- Jesse Schell, The Art of Game Design: A Book of Lenses
- Mark JP Wolf, Building Imaginary Worlds: The Theory and History of Subcreation
- Markus Montola, Pervasive Games, Theory and Design: Experiences on the Boundary Between Life and Play
- Avi Savar, Content to Commerce: Engaging Consumers Across Paid, Owned, and Earned Channels
- Jonah Sachs, Winning the Story Wars
- Henry Jenkins et al, Spreadable Media
- James T Raydel, Shuffle#2: Poker Face (fiction)
- Kate Atkinson, Life After Life (fiction)
- Janet Murray, Inventing the Medium: Principles of Interaction Design
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Prof. Dr. Jan Distelmeyer
- David Bordwell / Janet Staiger / Kristin Thompson: The Classical Hollywood Cinema: Film Style and Mode of Production to 1960, London, 1985
- André Bazin: What Is Cinema? (Vol. 1 + 2), Berkeley & Los Angeles, 2004
- Mark J.P. Wolf / Bernard Perron (Ed.): The Video Game Theory Reader, New York & London, 2003
- Geoff King / Tanya Krzywinska (Ed.): ScreenPlay: cinema/videogames/interfaces, London & New York, 2002
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Michael Straeubig
- Salen, Katie and Zimmerman, Eric. Rules of Play: Game Design Fundamentals. MIT Press. 2003
- Hofstadter, Douglas. Gödel, Escher, Bach: an Eternal Golden Braid. The Perseus Books Group. (1979)
- Gibson, William. Neuromancer. HarperVoyager. 1995
- Pulse Entertainment. Bad Mojo Redux. Got Game Entertainment/Xider Games. 2004 (Mac/Win) ESRB Rating.
- Brancato, John D. & Ferris, Michael. The Game. David Fincher (Dir.). PolyGram Film Entertainment. USA. 1997 / Michael Douglas Sean Penn (Actors)
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Mark Wachholz
» Hill, Geoffrey. Illuminating shadows: the mythic power of film. Shambhala. 1992
» Gottschall, Jonathan. THE STORYTELLING ANIMAL: How Stories Make Us Human. Illustrated. 248 pp. Houghton Mifflin Harcourt. 2012
» Boyd, Brian. On the Origin of Stories: Evolution, Cognition, and Fiction. Harvard University Press. 2010
» Phillips, Melanie Anne & Huntley, Chris. Dramatica: A New Theory of Story, 4th Ed. Screenplay Systems Incorporated. 2001
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Maria Grau Stenzel
- Gladwell, Malcolm. The Tipping Point: How Little Things Can Make a Big Difference. Little Brown. 2000
- Barabási, Albert-László and Frangos, Jennifer. Linked. Perseus Books. 2002.
- Bernardo, Nuno. The Producers Guide to Transmedia: How to Develop, Fund, Produce and Distribute Compelling Stories Across Multiple Platform. beActive Books. 2011
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Prof. Dr. Hans-Christoph Hobohm
French Structuralism and poststructuralist literary theory
- Propp, V. Ja (1970): Morphologie du conte. Suivi de Les transformations des contes merveilleux et de E. Meralétinski, l'étude structurale et typologique du conte. Paris: Seuil (Poétique, 12).
- Barthes, Roland (1973): Plaisir du texte. Paris: Le Seuil.
- Genette, Gérard (1990): Einführung in den Architext. Übers. v. J.-P. Dubost, G.Febel, H.-Ch.Hobohm, U.Pfau. Stuttgart: Legueil. [Introduction à l'architexte, 1979]
- Genette, Gérard (1983): Nouveau discours du récit. Paris: Editions du Seuil (Collection Poétique).
- Genette, Gérard (1989): Der Paratext. Das Buch vom Beiwerk des Buches. Frankfurt/M.: Campus. [Seuils, Ed. du Seuil, Paris 1987]
Literature
- Queneau, Raymond (1961): Cent mille milliards de poèmes. Paris: Gallimard.
- Plissart, Marie-Françoise; Derrida, Jacques (1985): Droit de regards ; Suivi d'une lecture de Jacques Derrida. Paris: Editions de Minuit. [reprint. 2010]
Phenomenology
- Schapp, Wilhelm (2012): In Geschichten verstrickt: Zum Sein von Mensch und Ding. 5., Auflage 2012.: Klostermann. [1.Aufl. 1953]
- Ong, Walter J. (2009): Orality and literacy. The technologizing of the word. Reprinted. London: Routledge (New accents) [1st.ed. 1988].
- Gottschall, Jonathan (2012): The storytelling animal. How stories make us human. Boston: Houghton Mifflin Harcourt.
Knowledge Management
- Brown, John Seely; Duguid, Paul (2000): The Social Life of Information. Boston: Harvard Business School Press.
- Nonaka, Ikujiro; Takeuchi, H. (1995): The Knowledge Creating Company. Oxford: University Press.
- Nonaka, Ikujiro; Konno, Noboru (1998): The Concept of "ba": Buildung a Foundation of Knowledge Creation. In: California Management Review 40 (3), S. 40-54.
Society
- Han, Pyŏng-ch'ŏl (2010): Müdigkeitsgesellschaft. Berlin: Matthes & Seitz.
- Han, Pyŏng-ch'ŏl (2012): Transparenzgesellschaft. Berlin: Matthes & Seitz.
- Han, Pyŏng-ch'ŏl (2013): Im Schwarm. Ansichten des Digitalen. Berlin: Matthes & Seitz.
Library Science
- Weinberger, David (2008): Everything is miscellaneous. The power of the new digital disorder. Godalming: Henry Holt; Melia.
- Krajewski, Markus (2011): Paper machines. About cards & catalogs, 1548-1929. Cambridge, Mass: MIT Press (History and foundations of information science). [Zettelwirtschaft, Die Geburt der Kartei aus den Geiste der Bibliothek, 2002]
Other
- Salen, Katie and Zimmerman, Eric. Rules of Play: Game Design Fundamentals. MIT Press. 2003
- Hofstadter, Douglas. Gödel, Escher, Bach: an Eternal Golden Braid. The Perseus Books Group. (1979)
- Gibson, William. Neuromancer. HarperVoyager. 1995
- Pulse Entertainment. Bad Mojo Redux. Got Game Entertainment/Xider Games. 2004 (Mac/Win) ESRB Rating.
- Brancato, John D. & Ferris, Michael. The Game. David Fincher (Dir.). PolyGram Film Entertainment. USA. 1997 / Michael Douglas Sean Penn (Actors). IMDb entry: http://www.imdb.com/title/tt0119174/
» Hill, Geoffrey. Illuminating shadows: the mythic power of film. Shambhala. 1992
» Gottschall, Jonathan. THE STORYTELLING ANIMAL: How Stories Make Us Human. Illustrated. 248 pp. Houghton Mifflin Harcourt. 2012
» Boyd, Brian. On the Origin of Stories: Evolution, Cognition, and Fiction. Harvard University Press. 2010
» Phillips, Melanie Anne & Huntley, Chris. Dramatica: A New Theory of Story, 4th Ed. Screenplay Systems Incorporated. 2001